This free UX Designer job description template is ready to use — copy it, replace the {{placeholders}}, and post your role in minutes. It includes a company intro, a role summary, responsibilities, requirements, nice-to-haves, and compensation, with writing tips and FAQs below to help you tailor it to your team.
When to use this template
Use this when you're hiring a designer focused on the experience layer — user flows, interaction design, and usability — rather than the full visual UI or research alone. It works best at teams large enough to split design into specialties.
UX candidates want to know the boundary between this role and adjacent ones (UI design, product design, research) and what tools and process you use. Be specific to avoid attracting generalists who want broader scope.
If you need one designer to own both UX and UI, use the Product Designer template instead.
Writing tips
- Clarify the boundary with UI design, product design, and research roles.
- Ask for a portfolio and say so — it's the primary signal for design roles.
- Emphasize flows, interaction, and usability over pure visual polish.
- Describe how UX collaborates with UI, PM, and engineering.
- Include the salary range and seniority level.
The job description
Copy the template below and replace the {{placeholders}} and [bracketed notes] with your specifics.
About {{company}}
{{company}} is [what you do]. We're hiring a UX Designer to make our product intuitive, efficient, and genuinely easy to use.
The role
As a UX Designer, you'll shape how our product works — mapping flows, designing interactions, and improving usability so people can do what they came to do. You'll partner closely with UI design, product, and engineering. This role reports to {{hiring_manager}} and is based {{work_type}} in {{location}}.
What you'll do
- Design user flows and interactions that make complex tasks feel simple.
- Create wireframes and prototypes to explore and validate ideas.
- Run or contribute to usability testing and act on what you learn.
- Partner with UI designers to take flows through to polished interfaces.
- Advocate for the user in product and engineering decisions.
What we're looking for
- 3+ years in UX or interaction design, with a portfolio of shipped work.
- Strong skills in flows, information architecture, and prototyping.
- Fluency in [Figma] and modern UX workflows.
- A user-centered mindset backed by evidence, not just opinion.
- Clear communication of the reasoning behind your designs.
Nice to have
- Comfort with user research methods.
- Strong visual/UI skills to complement your UX work.
- Experience in [your domain].
What we offer
- Salary range: {{salary_range}}, plus equity.
- [Comprehensive benefits].
- Flexible {{work_type}} working and [PTO policy].
- A team that values usability and gives your work real influence.
How to personalize
Replace these placeholders before posting:
- {{company}}
- {{location}}
- {{work_type}}
- {{salary_range}}
- {{hiring_manager}}
The bracketed notes — like [your benefits] or [your primary language(s)] — are prompts to swap in your own details. The more specific you are about the actual work and stack, the stronger your applicant pool will be.
Frequently asked questions
- What does a UX Designer do?
- A UX Designer shapes how a product works — mapping user flows, designing interactions, and improving usability. They create wireframes and prototypes, validate ideas through testing, and make complex tasks feel simple, focusing on the experience rather than only the visual layer.
- What's the difference between a UX Designer and a UI Designer?
- A UX Designer focuses on how a product works — flows, structure, and usability. A UI Designer focuses on how it looks — visual design, layout, and polish. They work closely together, and at smaller companies a single Product Designer often does both.
- What skills should a UX Designer have?
- Strong skills in user flows, information architecture, and prototyping; fluency in a tool like Figma; a user-centered mindset backed by evidence; and the ability to explain the reasoning behind design decisions. A portfolio of shipped work is the key signal.