This free UI Designer job description template is ready to use — copy it, replace the {{placeholders}}, and post your role in minutes. It includes a company intro, a role summary, responsibilities, requirements, nice-to-haves, and compensation, with writing tips and FAQs below to help you tailor it to your team.
When to use this template
Use this when you're hiring a designer focused on the visual layer — the look, polish, and consistency of your interface — rather than flows and research. It fits teams that split design into specialties and care deeply about craft.
UI candidates want to see that you value visual quality and to understand how they'll work with UX and engineering. A portfolio is essential, so ask for one explicitly.
If you need one designer to own the whole experience including UX and research, use the Product Designer template instead.
Writing tips
- Always ask for a portfolio — visual work is judged by examples.
- Clarify the boundary with UX design and product design.
- Emphasize craft, consistency, and design systems.
- Describe how UI works with UX, product, and front-end engineers.
- Include the salary range and seniority level.
The job description
Copy the template below and replace the {{placeholders}} and [bracketed notes] with your specifics.
About {{company}}
{{company}} is [what you do]. Craft matters to us, and we're hiring a UI Designer to make our product look as good as it works.
The role
As a UI Designer, you'll own the visual layer of our product — turning flows into beautiful, consistent, polished interfaces. You'll work closely with UX, product, and front-end engineers, and help evolve our design system. This role reports to {{hiring_manager}} and is based {{work_type}} in {{location}}.
What you'll do
- Design polished, consistent interfaces from flows and wireframes.
- Own and evolve our visual language and design system.
- Obsess over the details — spacing, type, color, motion.
- Partner with front-end engineers to ship designs faithfully.
- Raise the visual quality bar across the product.
What we're looking for
- 3+ years in UI or visual design, with a strong portfolio.
- Exceptional visual craft and attention to detail.
- Fluency in [Figma] and experience with design systems.
- An understanding of how UI works in real, responsive products.
- The ability to take feedback and iterate quickly.
Nice to have
- Comfort contributing to UX and flows when needed.
- Familiarity with front-end basics (HTML/CSS).
- Motion or brand design experience.
What we offer
- Salary range: {{salary_range}}, plus equity.
- [Comprehensive benefits].
- Flexible {{work_type}} working and [PTO policy].
- A team that cares about craft and the time to get the details right.
How to personalize
Replace these placeholders before posting:
- {{company}}
- {{location}}
- {{work_type}}
- {{salary_range}}
- {{hiring_manager}}
The bracketed notes — like [your benefits] or [your primary language(s)] — are prompts to swap in your own details. The more specific you are about the actual work and stack, the stronger your applicant pool will be.
Frequently asked questions
- What does a UI Designer do?
- A UI Designer owns the visual layer of a product — turning flows and wireframes into polished, consistent interfaces. They focus on craft details like spacing, typography, color, and motion, maintain the design system, and work with front-end engineers to ship designs faithfully.
- What's the difference between a UI Designer and a Product Designer?
- A UI Designer specializes in the visual interface layer. A Product Designer owns the end-to-end experience — UX, UI, and often research. UI design is a specialty within the broader product design discipline; smaller teams usually hire product designers, larger teams split the roles.
- What skills should a UI Designer have?
- Exceptional visual craft and attention to detail, fluency in a tool like Figma, experience with design systems, and an understanding of how interfaces behave in real, responsive products. A strong portfolio is essential for evaluating the role.